Discussing the Kickstarter success, the decision to self-publish, overcoming challenges and stigma, drawing inspiration for design, and offering advice for aspiring game creators.
Exploring board games as a storytelling medium, character design, how the game mechanics reflect reality, receiving polarising feedback, the lack of sex work themes, and industry challenges.
The inspiration behind Nightshift, challenges and opportunities of integrating sexual themes, response from the tabletop community, game design influences, the visual design and miniatures development process.