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Interviews

Q&A with Player 2

Q&A with Player 2

The origins of Exotic Cancer, developing the balance between luck vs strategy, being both artist and designer, navigating backlash, community support, advice for pushing risky themes, and what comes next.
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Q&A with Tryst

Q&A with Tryst

Discussing the Kickstarter success, the decision to self-publish, overcoming challenges and stigma, drawing inspiration for design, and offering advice for aspiring game creators.
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Q&A with The Generations Games

Q&A with The Generations Games

Exploring board games as a storytelling medium, character design, how the game mechanics reflect reality, receiving polarising feedback, the lack of sex work themes, and industry challenges.
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Q&A With Wargamer

Q&A With Wargamer

The inspiration behind Nightshift, challenges and opportunities of integrating sexual themes, response from the tabletop community, game design influences, the visual design and miniatures development process.
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Media